游戏沼泽场景制作课程 The Gnomon Workshop – Creating A Swamp Scene For Games With Speedtree & Photogrammetry

图片[1]-游戏沼泽场景制作课程 The Gnomon Workshop – Creating A Swamp Scene For Games With Speedtree & Photogrammetry-后期素材库

Join Adrien Paguet-Brunella, Senior Environment Artist, as he takes you on a comprehensive journey through the complete process of creating assets for a game environment biome collection. In this step-by-step workshop, you’ll gain valuable insights into using SpeedTree, Blender, and Photogrammetry techniques to bring your natural environments to life.
加入高级环境美术师 Adrien Paguet-Brunella,他将带您全面了解为游戏环境生物群落集合创建资产的完整流程。在这个循序渐进的研讨会中,您将获得有关使用SpeedTree,Blender和摄影测量技术使您的自然环境栩栩如生的宝贵见解。

Designed for intermediate-to-advanced artists with prior knowledge of SpeedTree, Blender, and Unreal Engine, this workshop provides a complete overview of asset creation. Using photogrammetry and photometric stereo captures, Adrien dives into meticulously creating high-resolution leaves, branches, and flowers, ensuring every detail is carefully crafted.
本次研讨会专为具备SpeedTree、Blender和虚幻引擎知识的中高级美术师而设计,全面概述了资产创建。Adrien 使用摄影测量和光度立体捕捉,精心制作高分辨率的树叶、树枝和花朵,确保每个细节都经过精心制作。

Adrien demonstrates how to create a hero tree, which serves as a blueprint for creating variations of trees. You’ll also learn how to process scanned grounds and rocks and how to transform them into tileable landscape materials, along with some general photogrammetry tips.
Adrien 演示了如何创建英雄树,该树可作为创建树变体的蓝图。您还将学习如何处理扫描的地面和岩石,以及如何将它们转换为可平铺的景观材料,以及一些一般的摄影测量技巧。

In addition to asset creation, Adrien shares valuable AAA production tips for building collections for natural environments. To conclude the workshop, he demonstrates how to seamlessly weave together all the assets created, resulting in an immersive and realistic scene plus dioramas.
除了资产创建之外,Adrien 还分享了宝贵的 AAA 制作技巧,用于为自然环境构建馆藏。在研讨会的最后,他演示了如何将创建的所有资产无缝地编织在一起,从而产生身临其境的逼真场景以及立体模型。

Project files available with this workshop include SpeedTree files for the hero tree, the tree variations, 3 bark texture sets, and photogrammetry data for the hero trunk and ground.
本研讨会提供的项目文件包括英雄树的 SpeedTree 文件、树种变体、3 个树皮纹理集以及英雄树干和地面的摄影测量数据。

游戏沼泽场景制作课程 The Gnomon Workshop – Creating A Swamp Scene For Games With Speedtree & Photogrammetry
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课程时长156 分钟
课程语言英语
项目文件
使用软件Speed Tree、Unreal、Blender
下载方式百度网盘 , 夸克网盘
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