Become top-level talent for any studio by staying ahead of your peers and mastering a new tool the industry is adopting at lightning speed. Learn in-demand skills, level-up your portfolio, wow your friends, and attract more career opportunities
通过保持领先于同行并掌握行业正在以闪电般的速度采用的新工具,成为任何工作室的顶级人才。学习炙手可热的技能,升级您的投资组合,让您的朋友惊叹不已,并吸引更多职业机会
RedefineFX has launched a new course titled “The Embergen Bootcamp”. This course is designed to equip 3D artists with the necessary skills and knowledge to create volumetric and particle effects using EmberGen by JangaFX.
RedefineFX推出了一门名为“Embergen Bootcamp”的新课程。本课程旨在为3D艺术家提供必要的技能和知识,以使用JangaFX的EmberGen创建体积和粒子效果。
The course promises to be the most complete EmberGen learning experience on the market, covering every main feature in-depth and taking learners from an absolute beginner to an advanced level. It includes continuity and lessons building on top of each other, gradually introducing more advanced concepts, and explaining key concepts through studio-quality examples.
该课程有望成为市场上最完整的EmberGen学习体验,深入涵盖每个主要功能,并将学习者从绝对的初学者带到高级水平。它包括连续性和相互叠加的课程,逐步引入更高级的概念,并通过工作室质量的示例解释关键概念。
Default language is Chinese. There are 2 audio tracks available. Download Windows Media Player to change the language.
默认语言为中文。有2个音轨可用。下载Windows Media Player以更改语言。
您将学到什么:训练营大纲
Chapter 1: Introduction to EmberGen
第1章 EmberGen简介
- Welcome & Thank You
欢迎和谢谢 - Hardware recommendations
硬件建议 - How to Approach Learning EmberGen (and VFX in general)
如何学习EmberGen(以及一般的VFX) - Home screen and presets
主屏幕和预设 - Navigation and Interface
导航和界面 - Setting up a scene completely from scratch
完全从头开始设置场景 - Intro to fire and smoke simulations
火灾和烟雾模拟简介 - Simulation speed in viewport
视口中的模拟速度 - Intro to GPU particles Part 1
GPU 粒子简介第 1 部分 - Intro to GPU particles Part 2
GPU 粒子简介第 2 部分 - Intro to GPU particles Part 3
GPU 粒子简介第 3 部分 - Combining volume and particle emitter
结合体积和粒子发射器 - Injection Curves 注射曲线
- Coloring particles by speed
按速度对颗粒进行着色 - Intro to Modulators 调制器简介
- Intro to Forces 部队介绍
- Force masking 强制遮罩
- Simulation node 模拟节点
- Simulation size and scene scale
模拟大小和场景比例 - Shading basics 着色基础知识
- Sharpening and other post effects
锐化和其他后期效果 - Lights 灯
- Emitter types 发射器类型
- Animation 动画
- Grand summary and extra tips and tricks
大总结和额外的提示和技巧
Chapter 2: Projects 第2章 项目
- Importing animated geometry
导入动画几何体 - Teleportation rings part 1
传送戒指第 1 部分 - Teleportation rings part 2
传送戒指第 2 部分 - Vertex color painting in 3Ds Max / Blender / C4D
顶点彩色绘画在3Ds Max / Blender/ C4D - Sword particle trail 剑粒子轨迹
- Multiple vertex color masks on one mesh
一个网格上的多个顶点颜色蒙版 - Ground hit explosion 地面撞击爆炸
- Heavy smoke, colliders, oscillators
浓烟、对撞机、振荡器 - Upscaling 升级
- Running Men ‘Ghost’ with Modulators
跑步男“幽灵”与调制器 - Shockwaves 冲击波
- Tank firing 坦克射击
- Burnout 烧坏
- Neon Drift and Color Modulations
霓虹灯漂移和颜色调制 - Force Field 力场
- Car on fire 汽车着火
- Toxic Blast with Particle Trails part 1
带有粒子轨迹的有毒爆炸第 1 部分 - Toxic Blast with Particle Trails part 2
带有粒子轨迹的有毒爆炸第 2 部分 - Osprey engine on fire
鱼鹰发动机着火 - Explosion Part 1 Main Blast
爆炸第 1 部分主爆炸 - Explosion part 2 smoke trails
爆炸第2部分烟雾轨迹 - Explosion part 3 embers
爆炸第3部分余烬 - Explosion part 4 fire trails, shading, lighting
Chapter 3: Beyond the Basics
第3章 超越基础
- Emitting particles by velocity
按速度发射粒子 - Intro to Frozen particles part 1
冷冻颗粒简介第 1 部分 - Intro to Frozen particles part 2
冷冻颗粒简介第 2 部分 - Intro to Frozen particles part 3
冷冻颗粒简介第 3 部分 - Thanos Disintegration 灭霸解体
- Looping Your Simulations
循环模拟 - Forces in-depth part 1
力量深入第 1 部分 - Forces in-depth part 2
力量深入第 2 部分 - Modulators: Time Shift 调制器:时移
- Mesh reveal 网眼显示
- Bullet time animation 子弹时间动画
- Modulators: Combine 调制器:组合
- Creating sparks, lines, trails
创造火花、线条、轨迹 - Wind tunnel 风洞
- Radial fire blast attack with modulators
使用调制器的径向火焰爆炸攻击 - Electricity FX and God of Thunder example
电力FX和雷神示例
Chapter 4: Import & Export
第4章 导入导出
- Importing a background image
导入背景图像 - Exporting an image sequence and importing into After Effects
导出图像序列并导入到 After Effects 中 - Adding an alpha channel
添加 Alpha 通道 - Exporting passes and multi-pass compositing
导出刀路和多刀路合成 - Exporting flipbooks 导出翻书
- Game Texture Viewer 游戏纹理查看器
- Importing Flipbooks into Unreal Engine & setting up a Niagara particle system
将Flipbooks导入虚幻引擎并设置Niagara粒子系统 - Exporting VDB 导出 VDB
- Importing VDB into 3Ds Max (smoke only)
将 VDB 导入 3Ds Max(仅烟雾) - Importing VDB into 3Ds Max (Fire explosion) with Vray Volume Grid
使用 Vray 体积网格将 VDB 导入 3Ds Max(火灾爆炸) - Exporting Alembic particles and importing into 3Ds Max
导出 Alembic 粒子并导入到 3Ds Max - Importing VDB in Cinema 4D
在 Cinema 4D 中导入 VDB - Importing and shading VDB in Unreal Engine
在虚幻引擎中导入和着色VDB - Importing and shading VDB in Blender
在 Blender 中导入和着色 VDB - Importing & Shading a VDB with Octane in Blender (Also Applicable to Octane for Cinema 4D)
在Blender中使用Octane导入和着色VDB(也适用于Cinema 4D的Octane)
Chapter 5: Bonus Lessons & Project Files
第5章:奖励课程和项目文件
- EmberGen for Productviz EmberGen for Productviz
- Shockwave 冲击波
- Thanos Portal Magic Version
灭霸传送门魔术版 - Thanos Portal Fire Version
灭霸传送门火版 - Thanos Portal Standard Version
灭霸传送门标准版 - Master of the force
原力大师 - The Flash 闪电侠
- Ultimate Fire Ability 终极火力
- Line Attack (carpet bombing)
线攻击(地毯式轰炸) - Charge Up and release
充电和释放 - Snow explosion 雪地爆炸
- Sand explosion 砂爆
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