原始森林苔藓蕨类树干石头场景3D模型 Moss Biome Ground Scatter – 3d Assetkit Pbr

图片[1]-原始森林苔藓蕨类树干石头场景3D模型 Moss Biome Ground Scatter – 3d Assetkit Pbr-后期素材库

该资产工具包包含 79 种不同的自然资产变体,适合长满苔藓的生物群落。所有资产都尽可能逼真,同时仍保留可管理的多边形数量。您可以在您的 3D 场景、VFX 和游戏中自由使用它们,根据您的喜好或 kitbash 更改它们并将它们分散到您想到的每个场景中。

这些资产适用于每个 3D 工作室或游戏引擎。如果您使用本地 Blender 场景,您还会发现两个几何节点设置,您可以利用它们在网格上快速散射。 

每个资产类型只有一个材质和 PBR 纹理集。一种用于枯木,一种用于石头,一种用于所有苔藓,每增加一种植物种类和地面覆盖物一种。这使您可以在必要时轻松更改和管理事物。

一切都准备好使用 Blender Cycles 和 EEVEE 进行渲染。当然,您可以将它与您喜欢的任何渲染器一起使用。来自 previs 渲染的山体散点示例包含在 Blender 场景中,并使用了两个几何节点设置。注意:此示例将不包含在交换格式变体(FBX、OBJ 等)中

正如您在线框渲染中看到的那样,资产的细节级别相当低。为了在游戏引擎中导入,我包含了单独的文件,其中网格经过三角剖分并位于原点。(“*_TriangulatedAtOrigin”)

所有纹理都是基于 PBR 的,您会在资产中找到 8k 和 4k 纹理。您还会发现 previs 渲染中使用了三个 HDR 环境。所有纹理都在 PBR 金属/粗糙度工作流程中,额外的纹理包含在镜面反射/光泽度工作流程中。

这些石头带有三个混合良好的纹理集(花岗岩、Granite_Lichen、Quartz_Lichen)。

请查看效果图,看看资产和线框是否符合您的需求。

Scatter 5 Biomes available
该套件为插件 Scatter 5 预设了生物群系。包含的 .scatpack 文件可以作为 Scatter 包安装,并像任何其他 ScatPack 一样使用它。

>>内容

场景:

  • Moss_Biome_Ground(79 项资产,用于 3D 工作室)
  • Moss_Biome_Ground_TriangulatedAtOrigin(79 项资产,例如基于工作流或游戏引擎的实例)

网格:

  • 苔藓 Low Poly(5 种,2 种变体)
  • 苔藓高聚(5 种,2 种变体)
  • 覆盖范围:腐殖质、树叶、树枝等(6 种变化)
  • 蕨类植物:Deer Fern、Blechnum spicant (5 种变体)
  • Pilewort,Ficaria verna (9 种变体)
  • 酢浆草:酢浆草、Oxalis acetosella(9 种变种)
  • Wood Birch:枯死的树枝(8 种变体)
  • Wood Birch:树干,死了(7 种变奏)
  • 木桦树:树干分枝,枯死(7 种变体)
  • 石头(5 种变化)
  • 大石头(3 种变体)

 纹理:8k、4k

  • 底色/反照率
  • 普通GL
  • 普通DX
  • 粗糙度 – PBR 金属/粗糙度工作流程
  • 光泽度 – PBR 高光/光泽度工作流程
  • 高光 – PBR 高光/光泽度工作流程
  • 不透明蒙版

纹理附加:

  • 地面:森林地面
  • HDR 环境 – 3 种变体

This asset kit contains 79 different variants of nature assets fitting into a mossy biome. All assets are as photorealistic as possible while still preserving managable polygon count. You are free to use them in your 3D scenes, VFX and Games, change them to your liking or kitbash and scatter them into every scene that comes to your mind.

The assets work in every 3D studio or game engine. If you work with the native Blender scene you will also find two Geometry nodes setups that you can utilize for quick scattering on meshes. 

There is only a single material and PBR texture set per asset type. One for the dead wood, one for the stones, one for all of the moss, one per additional plant species and ground coverage. This makes it easy for you to change and manage things if necessary.

Everything is ready to render with Blender Cycles and EEVEE. Of course you can use it with any renderer you prefer. The hill scatter example from the previs render is included in the Blender scene and makes use of the two geometry node setups. Note: This example will not be included in the exchange format variants (FBX, OBJ, etc.)

As you can see in the wireframe renders the assets are fairly low poly for the level of detail. For import in Game Engines I have included seperate files with the meshes triangulated and located in the origin. (“*_TriangulatedAtOrigin”)

All textures are PBR based, you will find 8k and 4k textures with the assets. You will also find three HDR environments used in the previs renderings.
All textures are in PBR Metal/Roughness workflow and additional textures are included for Specular/Glossiness workflow.

The stones come with three texture sets (Granite, Granite_Lichen, Quartz_Lichen) that mix well.

Please have a look at the renderings and see if assets and wireframe suit your needs.

Scatter 5 Biomes available
The Kit has preset Biomes for the addon Scatter 5. The included .scatpack file you can install as a Scatter Package and use it like any other ScatPack.

>>Content

Scenes:

  • Moss_Biome_Ground (79 Assets, for 3D Studios )
  • Moss_Biome_Ground_TriangulatedAtOrigin (79 Assets, for instance based workflow or Game Engines)

Meshes:

  • Moss Low Poly (5 Species, 2 Variations)
  • Moss High Poly (5 Species, 2 Variations)
  • Coverage: Humus, Leaves, Sticks, etc (6 Variations)
  • Fern: Deer Fern, Blechnum spicant (5 Variations)
  • Pilewort, Ficaria verna (9 Variations)
  • Sorrel: Wood Sorrel, Oxalis acetosella (9 Variations)
  • Wood Birch: Branches, dead (8 Variations)
  • Wood Birch: Trunks, dead (7 Variations)
  • Wood Birch: Trunks branched, dead (7 Variations)
  • Stones (5 Variations)
  • Stones, big (3 Variations)

 Textures: 8k, 4k

  • BaseColor / Albedo
  • Normal GL
  • Normal DX
  • Roughness – PBR Metal/Roughness Workflow
  • Glossiness – PBR Specular/Glossiness Workflow
  • Specular – PBR Specular/Glossiness Workflow
  • Masks for Opacity

Textures additional:

  • Ground: Forest Ground
  • HDR Environment – 3 Variants
原始森林苔藓蕨类树干石头场景3D模型 Moss Biome Ground Scatter - 3d Assetkit Pbr-后期素材库
原始森林苔藓蕨类树干石头场景3D模型 Moss Biome Ground Scatter – 3d Assetkit Pbr
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10积分
素材格式fbx, obj, blender
素材数量79种
纹理贴图8k、4k
使用软件blender
文件大小4G
下载方式百度网盘 , 夸克网盘,OneDrive
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