项目包含环境模块(墙壁、地板、柱子、柱子等)和道具(雕像、坟墓、装饰品等),一些用于放置对象的辅助蓝图(路缘、栏杆、栅栏、可切换的灯、根上的实例化叶子、等)和屏幕截图中显示的示例关卡。
技术细节
特征:
- 用于快速环境创建的可重用资产
- 可切换日/夜与照明场景
- 简单的材料设置,易于集成
- 用于减少内存的纹理修剪表
- 树叶正在使用枢轴画家风
网格: 104 个环境块、85 个物体和道具、23 个植被资产
顶点数:最大 17k,大多数资产 5k 及以下
LOD:混合(手工和自动)
碰撞: 混合(手工制作的UCX和简单的)
材料: 7 种主材料(一般环境和道具、植被、岩石、贴花、3 层地形,其他一些),80 多个实例,12 个可平铺表面(带顶点绘画),17 个贴花
纹理:总共 171 个,分辨率从 4k(环境和道具集)到 512(小道具)
支持平台: PC
缩放到史诗骨架: 是
Project contains environment modules (walls, floors, pillars, columns, etc.) and props (statues, graves, decorators, etc.), some helper blueprints for object placement (curbs, railings, fences, switchable lights, instanced leaves on roots, etc) and the example level shown on screenshots.
Trailer: https://www.youtube.com/watch?v=nZawSmhjHqI
Binary Build: https://www.dropbox.com/s/zbjpje3ahn44h2q/GothicHorror_Build.7z?dl=0
Technical Details
Features:
- reusable assets for quick environment creation
- switchable day/ night with lighting scenarios
- simple material setup for easy integration
- texture trim sheets for memory reduction
- foliage is using pivot painter wind
Meshes: 104 environment blocks, 85 objects and props, 23 vegetation assets
Vertex Count: max 17k, most of the assets 5k and below
LODs: mixed (handmade and auto)
Collisions: mixed (handmade UCX and simple)
Materials: 7 Master Materials (general env and props, vegetation, rocks, decals, terrain with 3 layers, few other), 80+ instances, 12 tileable surfaces (with vertex painting), 17 decals
Textures: 171 in total, resolution from 4k (env and props sets) to 512 (small props)
Supported Platform: PC
Scaled to Epic skeleton: Yes